Building the Simulation

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Contents

[edit] Introduction

In order to explore the possibility of simulation it is forthcoming to step beyond academic discussion and begin actual construction of a simulation that can test the boundries of our environment. This document defines a framework for creating a simulation that is scalable and flexible enough to test theories including those directly related to simulation itself.

[edit] Engine and Framework

A flexible system comprised of a simulation engine in the form of an operating system or a universal computer program and a conceptual framework that defines structures and properties must be developed.

[edit] Engine Specification

The manner in which the engine functions should be reconfigurable as defined by a file or set of files that defines the underlying operation of the simulation. It should be flexible and extensible enough to adapt to new theories and insights as they come along.

The engine should be an open source, free resource available for everyone from drug manufacturers to investigators to school children and should be simple for them to use.

Becuase simulations are usually conducted to examine only a subset of variables, the engine should, at a minimum, be capable of optomizing out objects in the simulation that act as a group by estimating their behavior using statistical analysis such as standard deviation and probabalistic observations.

[edit] Framework Specification

A common language and organizational structure should be established to manage the instantiation of objects and concepts within the simulation. It is expected that a variety of different implementations will be developed and they should be classified and grouped in a manner that allows a person using the created objects to select whatever version they wish for their project.

[edit] Repository

A freely accessible repository of these definitions needs to be created so that anyone can select and use objects that have been developed and submitted to the public domain.

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